using System; namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams { /// /// Contains the output from the Inflation process. /// We need to have a window so that we can refer backwards into the output stream /// to repeat stuff.
/// Author of the original java version : John Leuner ///
public class OutputWindow { #region Constants const int WindowSize = 1 << 15; const int WindowMask = WindowSize - 1; #endregion #region Instance Fields byte[] window = new byte[WindowSize]; //The window is 2^15 bytes int windowEnd; int windowFilled; #endregion /// /// Write a byte to this output window /// /// value to write /// /// if window is full /// public void Write(int value) { if (windowFilled++ == WindowSize) { throw new InvalidOperationException("Window full"); } window[windowEnd++] = (byte)value; windowEnd &= WindowMask; } private void SlowRepeat(int repStart, int length, int distance) { while (length-- > 0) { window[windowEnd++] = window[repStart++]; windowEnd &= WindowMask; repStart &= WindowMask; } } /// /// Append a byte pattern already in the window itself /// /// length of pattern to copy /// distance from end of window pattern occurs /// /// If the repeated data overflows the window /// public void Repeat(int length, int distance) { if ((windowFilled += length) > WindowSize) { throw new InvalidOperationException("Window full"); } int repStart = (windowEnd - distance) & WindowMask; int border = WindowSize - length; if ((repStart <= border) && (windowEnd < border)) { if (length <= distance) { System.Array.Copy(window, repStart, window, windowEnd, length); windowEnd += length; } else { // We have to copy manually, since the repeat pattern overlaps. while (length-- > 0) { window[windowEnd++] = window[repStart++]; } } } else { SlowRepeat(repStart, length, distance); } } /// /// Copy from input manipulator to internal window /// /// source of data /// length of data to copy /// the number of bytes copied public int CopyStored(StreamManipulator input, int length) { length = Math.Min(Math.Min(length, WindowSize - windowFilled), input.AvailableBytes); int copied; int tailLen = WindowSize - windowEnd; if (length > tailLen) { copied = input.CopyBytes(window, windowEnd, tailLen); if (copied == tailLen) { copied += input.CopyBytes(window, 0, length - tailLen); } } else { copied = input.CopyBytes(window, windowEnd, length); } windowEnd = (windowEnd + copied) & WindowMask; windowFilled += copied; return copied; } /// /// Copy dictionary to window /// /// source dictionary /// offset of start in source dictionary /// length of dictionary /// /// If window isnt empty /// public void CopyDict(byte[] dictionary, int offset, int length) { if (dictionary == null) { throw new ArgumentNullException("nameof(dictionary)"); } if (windowFilled > 0) { throw new InvalidOperationException(); } if (length > WindowSize) { offset += length - WindowSize; length = WindowSize; } System.Array.Copy(dictionary, offset, window, 0, length); windowEnd = length & WindowMask; } /// /// Get remaining unfilled space in window /// /// Number of bytes left in window public int GetFreeSpace() { return WindowSize - windowFilled; } /// /// Get bytes available for output in window /// /// Number of bytes filled public int GetAvailable() { return windowFilled; } /// /// Copy contents of window to output /// /// buffer to copy to /// offset to start at /// number of bytes to count /// The number of bytes copied /// /// If a window underflow occurs /// public int CopyOutput(byte[] output, int offset, int len) { int copyEnd = windowEnd; if (len > windowFilled) { len = windowFilled; } else { copyEnd = (windowEnd - windowFilled + len) & WindowMask; } int copied = len; int tailLen = len - copyEnd; if (tailLen > 0) { System.Array.Copy(window, WindowSize - tailLen, output, offset, tailLen); offset += tailLen; len = copyEnd; } System.Array.Copy(window, copyEnd - len, output, offset, len); windowFilled -= copied; if (windowFilled < 0) { throw new InvalidOperationException(); } return copied; } /// /// Reset by clearing window so GetAvailable returns 0 /// public void Reset() { windowFilled = windowEnd = 0; } } }