using GPUECSAnimationBaker.Engine.AnimatorSystem; using Unity.Collections; using Unity.Entities; using UnityEngine; using UnityEngine.UI; namespace GPUECSAnimationBaker.Samples.SampleScenes._0_Basics { public class StartStopSkinnedMeshRendererScript : MonoBehaviour { public Animator animator; public void StartAnimation() { animator.enabled = true; } public void StopAnimation() { animator.enabled = false; } } }