using GameLogic.Combat.Skill; using UnityEngine; namespace Fort23.Mono { [UIBinding(prefab = "gf_widget")] public partial class gf_widget : UIComponent { public SkillBasic SkillBasic; public float jd; public int useCount; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void InitWidget( SkillBasic SkillBasic) { this.SkillBasic = SkillBasic; useCount= SkillBasic.UseCount; switch (SkillBasic.SelfSkillConfig.attribute) { case 1: gf_icon.color=new Color(1f, 0.98f, 0.09f); break; case 2: gf_icon.color=new Color(0.17f, 1f, 0.35f); break; case 4: gf_icon.color=new Color(0.19f, 0.51f, 1f); break; case 8: gf_icon.color=new Color(1f, 0.19f, 0.04f); break; case 16: gf_icon.color=new Color(1f, 0.65f, 0.17f); break; } } } }