using Fort23.Core; namespace GameLogic.Combat.Skill { public enum SkillFeaturesType { // 金 Gold = 1, // 木 Wood = 2, // 水 Water = 4, // 火 Fire = 8, // 土 Earth = 16, } public class SkillFeaturesData : CObject { /// /// 威能值,影响最后的伤害数值 /// public float Vaillant; /// /// 伤害值,影响最终的伤害数值 /// public float harmValue; public SkillFeaturesType SkillFeaturesType; public SkillFeaturesData CapyFeaturesData() { SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch(); skillFeaturesData.Vaillant = Vaillant; skillFeaturesData.harmValue = harmValue; skillFeaturesData.SkillFeaturesType = SkillFeaturesType; return skillFeaturesData; } public override void ActiveObj() { } public override void DormancyObj() { } } }