using Fort23.Core;
namespace GameLogic.Combat.Skill
{
public enum SkillFeaturesType
{
// 金
Gold = 1,
// 木
Wood = 2,
// 水
Water = 4,
// 火
Fire = 8,
// 土
Earth = 16,
}
public class SkillFeaturesData : CObject
{
///
/// 威能值,影响最后的伤害数值
///
public float Vaillant;
///
/// 伤害值,影响最终的伤害数值
///
public float harmValue;
public SkillFeaturesType SkillFeaturesType;
public SkillFeaturesData CapyFeaturesData()
{
SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch();
skillFeaturesData.Vaillant = Vaillant;
skillFeaturesData.harmValue = harmValue;
skillFeaturesData.SkillFeaturesType = SkillFeaturesType;
return skillFeaturesData;
}
public override void ActiveObj()
{
}
public override void DormancyObj()
{
}
}
}