using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { public interface ITimeLineSkillStart:ITimeLineEventBasic { void SkillShowStart(ILifeCycle lifeCycle,TimeLineAssetSerialization timeLineAssetSerialization,TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic); void SkillShowFinish(ILifeCycle lifeCycle,TimeLineAssetSerialization timeLineAssetSerialization,TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic); } }