namespace GameLogic.Combat.Buff { /// /// 水伤势 /// public class b_1031: BuffBasic { protected int lasetV; protected override void ProUpdateEffect() { combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= lasetV; lasetV = (int)(buffCount * buffInf.BuffConfig.effectValue[0]); combatHeroEntity.CurrCombatHeroInfo.Water_Injury += lasetV; } protected override void ProDormancyObj() { combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= lasetV; lasetV = 0; } } }