using System; using Fort23.Core; using UnityEngine; namespace Core.Audio { public class AudioBundleInfo : IDisposable { private string _audioClipName; public AudioBundleInfo(string audioClipName, float volume) { _audioClipName = audioClipName; } public async CTask GetAudioClip() { AssetHandle _audioClip = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask(_audioClipName); return _audioClip; } public void Dispose() { } } }