using System.Collections.Generic; using Fort23.Core; namespace Core.AssetLoadTool.Asset { public class LocalAssetLoadTask : AssetLoadTaskBasic { private List timers = new List(); protected override void StartLoadAsset() { #if UNITY_EDITOR TimerEntity timer = TimerComponent.Instance.AddTimer(100, delegate() { T objAsset = UnityEditor.AssetDatabase.LoadAssetAtPath(_assetInfo.localPath); LoadFinish(objAsset); }); timers.Add(timer); #endif } protected override void ProDispose() { for (int i = 0; i < timers.Count; i++) { TimerComponent.Instance.Remove(timers[i]); } timers.Clear(); } } }