using Fort23.UTool; #if !COMBAT_SERVER namespace Core.AssetLoadTool.Asset { public class BundleAssetLoadTask : AssetLoadTaskBasic { protected BundleLoadBasic _bundleLoadTask; protected override void StartLoadAsset() { BundleLoadBasic bundleLoadBasic= AssetBundleLoadManager.Instance.AddBundleTask(_assetInfo.bundle, async delegate(BundleLoadBasic bundleLoad, object data) { if (bundleLoad == null) { CallErrorBack(); return; } // if (!_assetInfo.bundle.Equals(bundleLoad.bundleName)) // { // LogTool.Error(bundleLoad.bundleName + "budnle名和加载名不同" + _assetInfo.bundle); // } this._bundleLoadTask = bundleLoad; try { T objAsset = await bundleLoad.LoadAsset(_assetInfo.name); if (objAsset == null) { LogTool.Error(_assetInfo.name + "资源加载失败" + _assetInfo.bundle); CallErrorBack(); return; } LoadFinish(objAsset); } catch (System.Exception e) { LogTool.Error(_assetInfo.name + "资源加载失败" + _assetInfo.bundle + " " + e.Message); } },this); } protected override void ProDispose() { if (_bundleLoadTask != null) { _bundleLoadTask.RemoveAsset(_assetInfo.name); _bundleLoadTask.RemoveOwnTask(this); _bundleLoadTask = null; } } } } #endif