#if !COMBAT_SERVER using System; using Fort23.UTool; using UnityEngine; namespace CombatLibrary.CombatLibrary.CombatCore.Utility { public class GameObjectEntity : MonoBehaviour { public IGObjectPoolInterface IgObjectPoolInterface; public System.Action OnDestroyCallBack; private void OnDestroy() { OnDestroyCallBack?.Invoke(IgObjectPoolInterface); } } } #endif