using Excel2Json; using Fort23.UTool; namespace Fort23.Mono { [UIBinding(prefab = "DaoYouLevelWidget" )] public partial class DaoYouLevelWidget : UIComponent { public DaoyouLevelupConfig _daoyouLevelupConfig; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void CustomInit(AccountFileInfo.DaoYouData daoYouData ,int configId) { _daoyouLevelupConfig = ConfigComponent.Instance.Get(configId); Text_Level.text = configId.ToString(); if ( daoYouData.awardLevels.Contains(configId)) { Text_Tips.gameObject.SetActive(true); } else { Text_Tips.gameObject.SetActive(false); } } } }