namespace GameLogic.Combat.Skill { /// /// 降低收到的{0}伤害 /// public class S10005 : SkillBasic { protected float lasetAddValue; protected override void ProUseSkill() { } protected override void ProInitSkillConfig() { CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage -= lasetAddValue; lasetAddValue = SelfSkillConfig.effectValue[0]; CombatHeroEntity.CurrCombatHeroInfo.reduceHitDamage += lasetAddValue; } } }