using Core.Utility.Event; using GameLogic.Combat.Hero.Turntable; using GameLogic.Combat.Skill; namespace Common.Utility.CombatEvent { public class AlaterTargetFocusEventData : EventDataBasic { public CombatHeroEntity targetFocusEntity; public CombatHeroEntity CombatHeroEntity; protected override void ProDispose() { targetFocusEntity = null; CombatHeroEntity = null; } } }