using GameLogic.Combat.CombatTool; using GameLogic.Combat.Hero; namespace GameLogic.Combat.CombatState { public class CombatIdleState:CombatStateBasic { public CombatIdleState(CombatController combatController) : base(combatController) { } protected override void ProEnter() { CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.CombatHeroController.playerHeroEntity; if (playerHeroEntity != null) { playerHeroEntity.PlayAnim(CombatHeroStateType.idle, true, 0, false, 1); } } } }