using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DivineSenceEventPreviewPanel { #region 自定义数据 private MyImage _bg; public MyImage bg { get{ if (_bg == null) { _bg = GetUIUnit("bg"); } return _bg; } } private ScrollList _Content; public ScrollList Content { get{ if (_Content == null) { _Content = GetUIUnit("Content"); } return _Content; } } private RectTransform _ContentRoot; public RectTransform ContentRoot { get{ if (_ContentRoot == null) { _ContentRoot = GetUIUnit("ContentRoot"); } return _ContentRoot; } } private RectTransform _ShengShiEventWidgetType2Root; public RectTransform ShengShiEventWidgetType2Root { get{ if (_ShengShiEventWidgetType2Root == null) { _ShengShiEventWidgetType2Root = GetUIUnit("ShengShiEventWidgetType2Root"); } return _ShengShiEventWidgetType2Root; } } private Button _Btn_ShenShi; public Button Btn_ShenShi { get{ if (_Btn_ShenShi == null) { _Btn_ShenShi = GetUIUnit