using Core.Utility.Event; using GameLogic.Combat.Buff; namespace Common.Utility.CombatEvent { public class BuffEventData : EventDataBasic { public bool isSuperimposing; public CombatHeroEntity source; public CombatHeroEntity target; public BuffBasic BuffBasic; public AddActionsType addActionsType; public int id; public int addCount; protected override void ProDispose() { source = null; target = null; BuffBasic = null; isSuperimposing = false; } } }