using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SentimentInfoPanel { #region 自定义数据 private GameObject _MainSentimentEffectWidget; public GameObject MainSentimentEffectWidget { get{ if (_MainSentimentEffectWidget == null) { _MainSentimentEffectWidget = GetUIUnit("MainSentimentEffectWidget"); } return _MainSentimentEffectWidget; } } private GameObject _ItemWidgetType1Gam; public GameObject ItemWidgetType1Gam { get{ if (_ItemWidgetType1Gam == null) { _ItemWidgetType1Gam = GetUIUnit("ItemWidgetType1Gam"); } return _ItemWidgetType1Gam; } } private Text _Text_Name; public Text Text_Name { get{ if (_Text_Name == null) { _Text_Name = GetUIUnit("Text_Name"); } return _Text_Name; } } private Text _Text_Desc; public Text Text_Desc { get{ if (_Text_Desc == null) { _Text_Desc = GetUIUnit("Text_Desc"); } return _Text_Desc; } } private Button _Btn_LingWu; public Button Btn_LingWu { get{ if (_Btn_LingWu == null) { _Btn_LingWu = GetUIUnit