Shader "Hidden/IsNaN" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; bool4 IsNaN( float4 x ) { const float zero = float4( 0.0f, 0.0f, 0.0f, 0.0f ); return !( x < zero || x > zero || x == zero ); } float4 frag(v2f_img i) : SV_Target { // for some reason, isnan() wasn't working in preview shaders return IsNaN( tex2D(_A, i.uv) ) ? 1 : 0; } ENDCG } } }