// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEditor; namespace AmplifyShaderEditor { using UnityEngine; [Serializable] [NodeAttributes( "HD Emission", "Miscellaneous", "Get emission HDR Color. Only available on HDRP." )] public sealed class HDEmissionNode : ParentNode { public enum HDEmissionIntensityUnit { Luminance, EV100 }; public readonly string[] EmissionFunctionWithNormalize = { "float3 ASEGetEmissionHDRColorNormalize(float3 ldrColor, float luminanceIntensity, float exposureWeight, float inverseCurrentExposureMultiplier)\n", "{\n", "\tldrColor = ldrColor * rcp(max(Luminance(ldrColor), 1e-6));\n", "\tfloat3 hdrColor = ldrColor * luminanceIntensity;\n", "\thdrColor = lerp( hdrColor* inverseCurrentExposureMultiplier, hdrColor, exposureWeight);\n", "\treturn hdrColor;\n", "}\n", }; public readonly string[] EmissionFunction = { "float3 ASEGetEmissionHDRColor(float3 ldrColor, float luminanceIntensity, float exposureWeight, float inverseCurrentExposureMultiplier)\n", "{\n", "\tfloat3 hdrColor = ldrColor * luminanceIntensity;\n", "\thdrColor = lerp( hdrColor* inverseCurrentExposureMultiplier, hdrColor, exposureWeight);\n", "\treturn hdrColor;\n", "}\n", }; public const string CommonLightingLib = "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"; public const string EmissionHeaderLuminance = "ASEGetEmissionHDRColor{0}({1},{2},{3},GetInverseCurrentExposureMultiplier())"; public const string EmissionHeaderEV100 = "ASEGetEmissionHDRColor{0}({1},ConvertEvToLuminance({2}),{3},GetInverseCurrentExposureMultiplier())"; public const string IntensityUnityLabel = "Intensity Unit"; public const string NormalizeColorLabel = "Normalize Color"; public const string ErrorOnCompilationMsg = "Attempting to use HDRP specific node on incorrect SRP or Builtin RP."; public const string MinorVersionMsg = "This node require at least Unity 2019.1/HDRP v5 to properly work."; public const string NodeErrorMsg = "Only valid on HDRP"; public const string MinorNodeErrorMsg = "Invalid Unity/HDRP version"; [SerializeField] private HDEmissionIntensityUnit m_intensityUnit = HDEmissionIntensityUnit.Luminance; [SerializeField] private bool m_normalizeColor = false; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "Color" ); AddInputPort( WirePortDataType.FLOAT, false, "Intensity" ); AddInputPort( WirePortDataType.FLOAT, false, "Exposition Weight" ); AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); m_errorMessageTooltip = NodeErrorMsg; m_errorMessageTypeIsError = NodeMessageType.Error; m_autoWrapProperties = true; } public override void DrawProperties() { base.DrawProperties(); m_intensityUnit = (HDEmissionIntensityUnit)EditorGUILayoutEnumPopup( IntensityUnityLabel, m_intensityUnit ); m_normalizeColor = EditorGUILayoutToggle( NormalizeColorLabel, m_normalizeColor ); if( m_showErrorMessage ) { EditorGUILayout.HelpBox( NodeErrorMsg , MessageType.Error ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( !dataCollector.IsSRP || !dataCollector.TemplateDataCollectorInstance.IsHDRP ) { UIUtils.ShowMessage( ErrorOnCompilationMsg , MessageSeverity.Error ); return GenerateErrorValue(); } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); #if UNITY_2020_3_OR_NEWER dataCollector.AddToIncludes( UniqueId , CommonLightingLib ); #endif string colorValue = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string intensityValue = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string expositionWeightValue = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string functionPrefix = string.Empty; if( m_normalizeColor ) { functionPrefix = "Normalize"; dataCollector.AddFunction( EmissionFunctionWithNormalize[ 0 ], EmissionFunctionWithNormalize , false); } else { dataCollector.AddFunction( EmissionFunction[ 0 ], EmissionFunction, false ); } string varName = "hdEmission" + OutputId; string varValue = string.Empty; switch( m_intensityUnit ) { default: case HDEmissionIntensityUnit.Luminance: varValue = string.Format( EmissionHeaderLuminance, functionPrefix, colorValue, intensityValue, expositionWeightValue ); break; case HDEmissionIntensityUnit.EV100: varValue = string.Format( EmissionHeaderEV100, functionPrefix, colorValue, intensityValue, expositionWeightValue ); break; } dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_outputPorts[ 0 ].DataType, varName, varValue ); m_outputPorts[ 0 ].SetLocalValue( varName, dataCollector.PortCategory ); return varName; } public override void OnNodeLogicUpdate( DrawInfo drawInfo ) { base.OnNodeLogicUpdate( drawInfo ); m_showErrorMessage = ( ContainerGraph.CurrentCanvasMode == NodeAvailability.SurfaceShader ) || ( ContainerGraph.CurrentCanvasMode == NodeAvailability.TemplateShader && ContainerGraph.CurrentSRPType != TemplateSRPType.HDRP ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); Enum.TryParse( GetCurrentParam( ref nodeParams ), out m_intensityUnit ); m_normalizeColor = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_intensityUnit ); IOUtils.AddFieldValueToString( ref nodeInfo, m_normalizeColor ); } } } //#endif