// Auto Generated Code By excel2json // Generate From Excel\Unlock.xlsx. SheetName: SubunlockConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SubunlockConfig.json")] public partial class SubunlockConfigHolder : ConfigHolder { } [Serializable] public struct SubunlockConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///1=防具栏位 2=遗物栏位 3=秘石栏位 /// #if !COMBAT_SERVER public int unlockSystem; #else public int unlockSystem{ set; get; } #endif /// ///unlockSystem=1时:随身装备部位 1=鞋子 2=衣服 3=腰带 unlockSystem=2时:遗物部位 1=部件A-希音遗物 2=部件B-曜烨遗物 3=部件C-馨香遗物 4=部件D-藏微遗物 /// #if !COMBAT_SERVER public int unlockSubystem; #else public int unlockSubystem{ set; get; } #endif /// ///解锁所需英雄定位 0=任意定位 1=肉盾 2=输出 3=治疗 4=辅助 /// #if !COMBAT_SERVER public int unlocHeroDuty; #else public int unlocHeroDuty{ set; get; } #endif /// ///解锁所需英雄等级 /// #if !COMBAT_SERVER public int ulockHeroLevel; #else public int ulockHeroLevel{ set; get; } #endif } } // End of Auto Generated Code