using Unity.Mathematics; using UnityEngine; namespace Core.BRG { [System.Serializable] public class BGRGameObjectInfo { public int initIndex; public Vector3 pos; public Vector3 rot; public Vector3 scale; public float4 color=1; public Matrix4x4 objectToWorld { get { return Matrix4x4.TRS(pos, Quaternion.Euler(rot), scale); } } } }