// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Position", "Surface Data", "Surface position. Absolute World-space, by default.\n\n" + "Object: Object-space position, local to object.\n\n" + "World: Absolute world position, global to scene origin.\n\n" + "Relative World: Camera-relative world position.\n\n" + "View: View-space position.\n\n" )] public sealed class PositionNode : SurfaceShaderINParentNode { public enum Space { Object, World, RelativeWorld, View } private readonly string[] m_outputSpaceStr = { "Object", "World", "Relative World", "View" }; [SerializeField] private int m_outputSpaceIndex = ( int )Space.World; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentInput = SurfaceInputs.WORLD_POS; m_drawPreviewAsSphere = true; m_previewShaderGUID = "62a28fcb1f1dd5640a572771eb121a3b"; m_hasLeftDropdown = true; m_textLabelWidth = 65; m_autoWrapProperties = true; InitialSetup(); m_previewMaterialPassId = ( int )m_outputSpaceIndex; ConfigureHeader(); } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_outputSpaceIndex = m_upperLeftWidget.DrawWidget( this, m_outputSpaceIndex, m_outputSpaceStr ); if ( EditorGUI.EndChangeCheck() ) { ConfigureHeader(); } } public override void DrawProperties() { EditorGUI.BeginChangeCheck(); m_outputSpaceIndex = EditorGUILayoutPopup( "Mode", m_outputSpaceIndex, m_outputSpaceStr ); if ( EditorGUI.EndChangeCheck() ) { ConfigureHeader(); } if ( m_outputSpaceIndex == ( int )Space.World ) { EditorGUILayout.HelpBox( "World refers to absolute World-Space coordinates, in full coordinates around the origin.", MessageType.Info ); } else if ( m_outputSpaceIndex == ( int )Space.RelativeWorld ) { EditorGUILayout.HelpBox( "Relative World refers to Camera-relative World-space, where values are kept relative to the Camera position, making them less prone to the numerical precision degradation of large floating point values.", MessageType.Info ); } } void ConfigureHeader() { SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, m_outputSpaceStr[ m_outputSpaceIndex ] ) ); m_previewMaterialPassId = m_outputSpaceIndex; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { UIUtils.ShowNoVertexModeNodeMessage( this ); return string.Format( "{0}( 0, 0, 0 )", UIUtils.PrecisionWirePortToCgType( CurrentPrecisionType, WirePortDataType.FLOAT3 ) ); } if ( dataCollector.IsTemplate ) { string varName = dataCollector.TemplateDataCollectorInstance.GetPosition( ( Space )m_outputSpaceIndex ); return GetOutputVectorItem( 0, outputId, varName ); } else { string worldPosition = GeneratorUtils.GeneratePosition( ref dataCollector, UniqueId, ( Space )m_outputSpaceIndex ); return GetOutputVectorItem( 0, outputId, worldPosition ); } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_outputSpaceIndex = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); ConfigureHeader(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_outputSpaceIndex ); } } }