#if !COMBAT_SERVER using UnityEngine; using System; [AttributeUsage(AttributeTargets.Enum | AttributeTargets.Field)] public class EnumLabelAttribute : PropertyAttribute { /// /// 注释 /// public string label; public new int[] order = new int[0]; /// /// 数据 /// public string data = ""; public EnumLabelAttribute(string label, string data = "") { this.label = label; this.data = data; } public EnumLabelAttribute(string label, string data = "", params int[] order) { this.label = label; this.order = order; this.data = data; } } #endif