using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class RewardsPanel { #region 自定义数据 private Text _txtlName; public Text txtlName { get{ if (_txtlName == null) { _txtlName = GetUIUnit("txtlName"); } return _txtlName; } } private GameObject _diObj; public GameObject diObj { get{ if (_diObj == null) { _diObj = GetUIUnit("diObj"); } return _diObj; } } private RectTransform _itemRoot; public RectTransform itemRoot { get{ if (_itemRoot == null) { _itemRoot = GetUIUnit("itemRoot"); } return _itemRoot; } } private Button _btnDi; public Button btnDi { get{ if (_btnDi == null) { _btnDi = GetUIUnit