using System; using System.Collections.Generic; using System.IO; using UnityEngine.Serialization; namespace UnityEngine.UI.PackgTool { [System.Serializable] public class UGUIPackDB { public List allPackgInfos = new List(); [NonSerialized] public string uiPath2; public bool isJiaoYan; [System.NonSerialized] public bool isShowPack; [System.NonSerialized] public bool isShowUpdatePack; public UGUIPackDB() { uiPath2 = PlayerPrefs.GetString("uiPath", ""); } public PackInfo GetPackgInfo(string packName) { packName = packName.Replace("\r", ""); for (int i = 0; i < allPackgInfos.Count; i++) { if (allPackgInfos[i].packName.Equals(packName)) { return allPackgInfos[i]; } } return null; } public void ClearUselessPack() { for (int i = 0; i < allPackgInfos.Count; i++) { string path = allPackgInfos[i].packgJsonPath; if (path != null) { if (!File.Exists(Application.dataPath + path)) { allPackgInfos.RemoveAt(i); i--; } } } #if UNITY_EDITOR UGUICacheInfo.SaveDB(); #endif } } }