using UnityEngine.U2D; namespace UnityEngine.UI.PackgTool { [System.Serializable] public class PackInfo { public string packName=""; /// /// 没有Assets /// public string packgJsonPath; public string PackageJsonPath { get => packgJsonPath.Replace("\\", "/"); set => packgJsonPath = value; } /// /// 有Assets /// public string packgSpritePath; public string lasetJsonGUID; [System.NonSerialized] public bool isShowTextrue; [System.NonSerialized] public bool isUpdate; [System.NonSerialized] public SpriteAtlas spriteAtlas; [System.NonSerialized] public bool isPackError; [System.NonSerialized] public Vector2 movePos; [System.NonSerialized] public TextrueJson textrueJson; } }