using UnityEngine.U2D;
namespace UnityEngine.UI.PackgTool
{
[System.Serializable]
public class PackInfo
{
public string packName="";
///
/// 没有Assets
///
public string packgJsonPath;
public string PackageJsonPath
{
get => packgJsonPath.Replace("\\", "/");
set => packgJsonPath = value;
}
///
/// 有Assets
///
public string packgSpritePath;
public string lasetJsonGUID;
[System.NonSerialized] public bool isShowTextrue;
[System.NonSerialized] public bool isUpdate;
[System.NonSerialized] public SpriteAtlas spriteAtlas;
[System.NonSerialized] public bool isPackError;
[System.NonSerialized] public Vector2 movePos;
[System.NonSerialized] public TextrueJson textrueJson;
}
}