using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class ImmortalBondPanel { #region 自定义数据 private Text _Text_Count; public Text Text_Count { get{ if (_Text_Count == null) { _Text_Count = GetUIUnit("Text_Count"); } return _Text_Count; } } private RectTransform _JiachengContent; public RectTransform JiachengContent { get{ if (_JiachengContent == null) { _JiachengContent = GetUIUnit("JiachengContent"); } return _JiachengContent; } } private RectTransform _Content1; public RectTransform Content1 { get{ if (_Content1 == null) { _Content1 = GetUIUnit("Content1"); } return _Content1; } } private RectTransform _Content2; public RectTransform Content2 { get{ if (_Content2 == null) { _Content2 = GetUIUnit("Content2"); } return _Content2; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit