using UnityEngine;
namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
///
/// 受击点
///
public interface ILifetCycleHitPoint : ITimeLineEventBasic
{
ILifeCycle IfLifeCycle { get; }
Vector3 Position { get; }
T This();
SpecialDotInfo GetSpecialDotInfo(string specialDotName);
}
}