using System.Collections; using System.Collections.Generic; using Core.State; using UnityEngine; public class CombatAIBasic { public StateControl stateControl; public void Init(CombatHeroEntity combatHeroEntity) { stateControl = new StateControl(); } public void ChangeState(string name) { stateControl.ChangeState(name); } public void Update(float t) { stateControl.Update(t); } }