using GPUECSAnimationBaker.Engine.Baker; using UnityEngine; namespace GameTimeLine.CustomizeTimeLogic { public class SpecialDotMono : MonoBehaviour,IGPUSkeletonBake { public string DotName; public bool followSkeleton; public Vector3 myRotation; // public string followSkeleton public string GetSkeletonName() { return DotName; } public Transform GetTransform() { if (!followSkeleton) { return null; } return transform; } } }