using Utility; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { public class TimeLineFxParticleTool : Singleton { public ITimeLineParticleFactory TimeLineFxParticleFactory { get { return _tineFxParticleFactory; } } private ITimeLineParticleFactory _tineFxParticleFactory; public void Init(ITimeLineParticleFactory timeLineFxParticleFactory) { _tineFxParticleFactory = timeLineFxParticleFactory; } } }