using System.Collections.Generic; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { /// /// 获取特效目标性质的接口 /// public interface ITimeLineTargetEntity:ITimeLineEventBasic { ILifetCycleHitPoint[] GetTineLineTargetEntity(TimeLineEventLogicBasic timeLineEventLogicBasic); ILifetCycleHitPoint[] FilterTarget(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,ILifetCycleHitPoint[] target); ILifetCycleHitPoint[] FilterTargetForCombat(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,ILifetCycleHitPoint[] target); } }