using Fort23.UTool; #if !COMBAT_SERVER using UnityEngine; #endif using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic { public class TimeLineEndSingLogic : TimeLineEventLogicBasic { protected override void ProSetCombatInfo() { } protected override void ProEnter() { ITimeLineEndSing timeLineEndSing = _timeLineTriggerEntity as ITimeLineEndSing; if (timeLineEndSing != null) { LogTool.Log("技能结束"); timeLineEndSing.TimeLineEndSing(timeLineAssetSerialization.groupName); } } protected override void ProLeave() { } protected override void ProTimeUpdate() { } protected override void ProBreakTimeLine() { } protected override void ProDispose() { } } }