using Common.Utility.CombatEvent; namespace Fort23.Mono { [UIBinding(prefab = "CombatPanel")] public partial class CombatPanel : UIPanel { private void Init() { } protected override void AddEvent() { StaticUpdater.Instance.AddLateUpdateCallBack(Update); } protected override void DelEvent() { StaticUpdater.Instance.RemoveLateUpdateCallBack(Update); } public override void AddButtonEvent() { bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick); } private void Bnt_shengShi_onClick() { } public void Update() { } } }