namespace GameLogic.Combat.Hero.State { /// /// 休眠状态 此状态的法宝会进入倒计时 /// public class MagicWeapomDormancyState : CombatHeroStateBasic { public MagicWeapomDormancyState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity) { } protected override void ProEnter() { CombatMagicWeaponEntity myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity; myCombatMagicWeaponEntity.MagicWeaponCollisionId = -1; combatHeroEntity.GameObject.SetActive(false); } } }