using UnityEngine; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { public interface ITimeLineAlertTargetEnter { void InitAlert(TimeLineAlertSeriailztion timeLineAlertSeriailztion, GameObject gameObject); void LeaveAlert(TimeLineAlertSeriailztion timeLineAlertSeriailztion, GameObject gameObject); void Enter(TimeLineAlertSeriailztion timeLineAlertSeriailztion, Collider collider, GameObject gameObject); void Leave(TimeLineAlertSeriailztion timeLineAlertSeriailztion, Collider collider, GameObject gameObject); } }