using Fort23.Mono; namespace GameLogic.Combat.Hero.State { public class CombatHeroPickUpState : CombatHeroStateBasic { public CombatHeroPickUpState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity) { } protected override void ProEnter() { combatHeroEntity.combatHeroAnimtion.Play("idle"); combatHeroEntity.GetMainHotPoin(true).IsHide = true; } protected override void ProExit() { combatHeroEntity.GetMainHotPoin(true).IsHide = false; } } }