using System.Collections.Generic; using Core.Utility; using Fort23.Core; using GameLogic.Combat.CombatTool; namespace Fort23.Mono { [UIBinding(prefab = "ShopPanel")] public partial class ShopPanel : UIPanel { private List _shopDatas; private List _shopGroupWidgetType1s = new List(); List _energyWidgets = new List(); // public bool isPauseCombat; private void Init() { isAddStack = true; } protected override void AddEvent() { EventManager.Instance.AddEventListener(CustomEventType.ShopRefence, ShopRefence); } protected override void DelEvent() { EventManager.Instance.RemoveEventListener(CustomEventType.ShopRefence, ShopRefence); } public override CTask GetFocus() { AppBarPanel.OpenPanel(this); return base.GetFocus(); } public override CTask AsyncInit(object[] uiData) { // isPauseCombat = uiData[0] as bool? == true; return base.AsyncInit(uiData); } public async override CTask Show() { await base.Show(); // if (isPauseCombat) // { // if (CombatController.currActiveCombat != null) // CombatController.currActiveCombat.isUpdate = false; // } foreach (var widget in _energyWidgets) { UIManager.Instance.DormancyGComponent(widget); } _energyWidgets.Clear(); EnergyWidget energyWidget = await UIManager.Instance.CreateGComponent(null, Group_ResourceBar); energyWidget.CustomInit(GlobalParam.Item_Coin_ID); _energyWidgets.Add(energyWidget); energyWidget = await UIManager.Instance.CreateGComponent(null, Group_ResourceBar); energyWidget.CustomInit(GlobalParam.Item_Diamond_ID); _energyWidgets.Add(energyWidget); } private void ShopRefence(IEventData e) { CustomInit(); } public override void AddButtonEvent() { Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(); }); } public async CTask CustomInit() { var dic = new Dictionary(); // YouLoftSDK.Instance.CustomEvent("OpenShopPanel", dic); foreach (var shopGroupWidgetType1 in _shopGroupWidgetType1s) { UIManager.Instance.DormancyGComponent(shopGroupWidgetType1); } _shopGroupWidgetType1s.Clear(); _shopDatas = ShopManger.Instance.GetAllShopConfig(); foreach (var shopData in _shopDatas) { // if (shopData.id == 1 || shopData.id == 5) // { // ShopGroupWidgetType1 shopGroupWidgetType1 = // await UIManager.Instance.CreateGComponentForObject(ShopGroupWidgetType1, // null, Content, isInstance: true); // _shopGroupWidgetType1s.Add(shopGroupWidgetType1); // await shopGroupWidgetType1.CustomInit(shopData); // } // else { ShopGroupWidgetType1 shopGroupWidgetType1 = await UIManager.Instance.CreateGComponentForObject(ShopGroupWidgetType2, null, Content, isInstance: true); _shopGroupWidgetType1s.Add(shopGroupWidgetType1); await shopGroupWidgetType1.CustomInit(shopData); } } } public override void Close() { // if (isPauseCombat) // { // if (CombatController.currActiveCombat != null) // CombatController.currActiveCombat.isUpdate = true; // } foreach (var shopGroupWidgetType1 in _shopGroupWidgetType1s) { UIManager.Instance.DormancyGComponent(shopGroupWidgetType1); } _shopGroupWidgetType1s.Clear(); foreach (var widget in _energyWidgets) { UIManager.Instance.DormancyGComponent(widget); } _energyWidgets.Clear(); // MainUIPanel mainUIPanel = UIManager.Instance.GetComponent(); // if (mainUIPanel != null) // { // mainUIPanel.shopDatas = AccountFileInfo.Instance.playerData.shopDatas; // mainUIPanel.FindShop(); // } base.Close(); } public static async CTask OpenPanel(bool isPauseCombat = false) { ShopPanel shopPanel = await UIManager.Instance.LoadAndOpenPanel(null, uiData: new object[] { isPauseCombat }); await shopPanel.CustomInit(); return shopPanel; } } }