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["技能ID\nIDGroup+技能等级\n901开头是法宝技能",null,"功法强度\n基于标准强度的百分比\n50=50%","名称语言表ID","描述语言表ID",null,null,"技能属性\n1=金\n2=水\n4=木\n8=火\n16=土","图标","脚本名称","技能组","技能的timeline表现，没得就不填，这个可以程序填","技能在转盘的触发圈速","技能类型:\n1= 基础\n2=增强型技能\n3=法宝技能\n4=大道\n","等级","效果值","允许被加强的效果下表","属性ID表内对应\n101=生命百分比\n102=攻击百分比\n103=防御百分比\n","具体效果值",{"$nulls":8},"总伤害","效果值","数量"]
[null,"英雄功法区域"]
[{"$f":"K6*10+O6-1","v":10010},null,100,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,{"$f":"CONCATENATE(\"icon_skill_\",INT(A6*0.1))","v":"icon_skill_1001"},{"$f":"CONCATENATE(\"S\",K6)","v":"S1001"},1001,"jianjue_timeline_TD",1,1,1,"9;20;30","2;3",{"$nulls":9},{"$f":"AB6*1.2","v":75.599999999999994},{"$f":"AD6*AC6","v":63},9,7]
[{"$f":"K7*10+O7-1","v":10011},null,110,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001",{"$f":"CONCATENATE(\"S\",K7)","v":"S1001"},1001,"jianjue_timeline_TD",1,1,2,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10012,null,120,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,3,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10013,null,130,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,4,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10014,null,140,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,5,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10015,null,150,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,6,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10016,null,160,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,7,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10017,null,170,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,8,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10018,null,180,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,9,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[10019,null,190,null,null,"剑诀","身体周围幻化出{0}柄细剑，每柄细剑对敌人照成{1}%伤害，如果敌人有debuf状态，则虚剑伤害提升{2}%",1,"icon_skill_1001","S1001",1001,"jianjue_timeline_TD",1,1,10,"9;20;30","2;3",{"$nulls":9},75.599999999999994,63,9,7]
[]
[20011,null,100,null,null,"烈焰斩","向前方发出1柄剑，对敌人造成{0}%火系伤害，并有{1}%的概率施加1层灼热",2,"icon_skill_10001","S2001",2001,"lieyanjian_timeline_TD",1,1,1,"100;10",0,{"$nulls":10},{"$f":"AD17*AC17","v":100},100,1]
[11011,null,100,null,null,"瘴影千丝术","发出{0}条细细的毒针，每颗针对敌人照成{1}%金系伤害，每颗针有{2}%概率施加1层毒",1,"icon_skill_40001","S1101",1101,"duzhen_timeline_TD",1,1,1,"2;10",0,{"$nulls":10},{"$f":"AD18*AC18","v":40},2,20]
[12011,null,100,null,null,"雾隐千流法","身体散发出一团迷雾。从迷雾中飞出{0}个冰球，每个冰球对敌人照成{1}%伤害，并有{2}%概率施加1层寒气",4,"icon_skill_40005","S1201",1201,"bingqiu_timeline_TD",1,1,1,17,0,{"$nulls":10},{"$f":"AD19*AC19","v":51},17,3]
[13011,null,100,null,null,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",4,"icon_skill_40002","S1301",1301,"bingzhui_timeline_TD",1,1,1,20,0,{"$nulls":10},{"$f":"AD20*AC20","v":80},20,4]
[null,"功法强化效果区域"]
[5010011,null,100,null,null,"法宝秘籍","法宝秘籍：后方槽位第一个技能在击中目前时为法宝提供{0}%充能",0,"icon_skill_30005","S501001",501001,null,1,2,1,0.1,0]
[5011011,null,100,null,null,"双生面具","前后方法宝如果相生则双生效果增强{0}%，（具体效果值取决于技能）",0,"icon_skill_20004","S501101",501101,null,1,2,1,10,0]
[5012011,null,100,null,null,"火灵丹","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_skill_10002","S501201",501201,null,1,2,1,"1;20",0]
[5013011,null,100,null,null,"巨大化","后方槽位第一个技能体型巨大化，且在对碰中受到伤害减少{1}%",0,"icon_skill_20002","S501301",501301,null,1,2,1,20,0]
[5014011,null,100,null,null,"极速齿轮","后槽位技能在催动时获得转盘加速{0}%,持续{1}秒",0,"icon_skill_10004","S501401",501401,null,1,2,1,"10;2",0]
[5015011,null,100,null,null,"崩脉决","前方功法照成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_skill_20001","S501501",501501,null,1,2,1,5]
[null,"怪物功法区域"]
[810011,null,100,null,null,"怪物技能1",null,1,null,"S2001",81001,"gf_mozhan_timeline_TD",1,1,1,100,0]
[820011,null,100,null,null,"怪物技能1",null,2,null,"S2001",82001,"gf_mozhan_timeline_TD",1,1,1,100,0]
[830011,null,100,null,null,"怪物技能1",null,8,null,"S2001",83001,"gf_mozhan_timeline_TD",1,1,1,100,0]
[840011,null,100,null,null,"怪物技能1",null,16,null,"S2001",84001,"gf_mozhan_timeline_TD",1,1,1,100,0]
[850011,null,100,null,null,"怪物技能1",null,1,null,"S2001",85001,"gf_mozhan_timeline_TD",1,1,1,100,0]
[null,"法宝区域"]
[9010011,null,100,null,null,"法宝测试技能","测试法宝功能脚本",1,"icon_skill_10003","FS901001",901001,null,1,3,"1",100,0]
[9010021,null,100,null,null,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",1,"icon_skill_10003","FS901002",901002,null,1,3,"1","50;10",0]
[9010031,null,100,null,null,"玄龟盾","前方形成一个土系防御盾，抵挡相当于自身生命上限{0}%的伤害",1,"icon_skill_10003","FS901003",901003,null,1,3,"1","10;10",0]
[9010041,null,100,null,null,"九幽镇魂瓶","对敌人照成伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用和不能充能",1,"icon_skill_10003","FS901004",901004,null,1,3,"1","1;10",0]
[9010051,null,100,null,null,"神龙鼎","对敌人照成伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{0}秒",1,"icon_skill_10003","FS901005",901005,null,1,3,"1",10,0]
[9010061,null,100,null,null,"破天斧","无视敌人灵根，对敌人造成{0}%伤害，同时让五行伤势+{1}",1,"icon_skill_10003","FS901006",901006,null,1,3,"1","200;1",0]
[9010071,null,100,null,null,"琉璃宝塔","对敌人照成水系伤害，封锁敌人筋脉随机{0}个格子持续{1}秒",1,"icon_skill_10003","FS901007",901007,null,1,3,"1","200;1",0]
[9010081,null,100,null,null,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",1,"icon_skill_10003","FS901008",901008,null,1,3,"1","200;1",0]
[null,"大道规则技能区域"]
[601011,null,100,null,null,"星辰道","每次释放功法时获得{0}点能量，{1}点能量后提升{2}%转盘速度和{3}%攻击速度",1,"icon_skill_10003","DS60101",60101,null,1,4,"1","10;100;50;3",0]
[601021,null,100,null,null,"生衍道","功法拥有生息之能，每次使用功法能获得1对应属性的充能，充能满后获得对应属性的加成 \n{0}金：提升{1}%攻击力 ,最大{2}%\n{0}木：恢复{3}%生命 \n{0}水：治疗最严重的伤势，使其伤势-{4} \n{0}火：功法强度提升{5}%，最大{6}%\n{0}土：玩家防御提升{7}%，最大{8}%",1,"icon_skill_10003","DS60102",60102,null,1,4,"1","3;1;10;2;1;1;10;1;10",0]
[601031,null,100,null,null,"玄黄道 ","每次使用功法时在当前位置留下一道属性印记，下一个放上来的功法如果和以前功法相生则功法效果提升{0}%，每次使用功法时都会治疗对应相生属性的{1}伤势。（均衡性功法搭配，转盘改变，变为金、水、木、火、土）\n",1,"icon_skill_10003","DS60103",60103,null,1,4,"1","50;1",0]

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["等级","功法对拼标准强度","标准强度百分比"]
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[2,120,110]
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[30,680,390]
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