#ifndef URP_LIT_INPUT_INCLUDED #define URP_LIT_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" //////////////////////////////////////// // Defines // #undef LIGHTMAP_ON CBUFFER_START(UnityPerMaterial) float4 _MainTex_ST; half _Cutoff; CBUFFER_END sampler2D _MainTex; float4 _MainColor; #endif // URP_LIT_INPUT_INCLUDED