#ifndef URP_INPUT_OUTLINE_INCLUDED #define URP_INPUT_OUTLINE_INCLUDED #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" //////////////////////////////////////// // Defines // #undef LIGHTMAP_ON CBUFFER_START(UnityPerMaterial) float4 _MainTex_ST; half _Cutoff; float _OutlineWidth; float4 _OutlineColor; float4 _MainTex_TexelSize; float _ThresholdEnd; float _OutlineSmoothness; float _OutlineMipLevel; int _OutlineReferenceTexWidth; CBUFFER_END sampler2D _MainTex; #endif // URP_INPUT_OUTLINE_INCLUDED