using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RectTransformAnimationBehaviour : AnimationBehaviour { [SerializeField] private bool _controlPosition; [SerializeField] private bool _controlSize; [SerializeField] private bool _controlRotation; [SerializeField] private bool _controlScale; [SerializeField] private RectTransformAnimationValue _startValue; [SerializeField] private RectTransformAnimationValue _endValue; public bool ControlPosition => _controlPosition; public bool ControlSize => _controlSize; public bool ControlRotation => _controlRotation; public bool ControlScale => _controlScale; public RectTransformAnimationValue StartValue => _startValue; public RectTransformAnimationValue EndValue => _endValue; } }