using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace LitMotion.Collections
{
///
/// Thread-safe linked list object pool
///
///
[StructLayout(LayoutKind.Auto)]
public struct LinkedPool where T : class, ILinkedPoolNode
{
static readonly int MaxPoolSize = int.MaxValue;
int gate;
int size;
T root;
public readonly int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (v != null)
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
if (size < MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
else
{
Volatile.Write(ref gate, 0);
}
}
return false;
}
}
}