using Fort23.Core;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
using UnityEngine;
namespace GameLogic.Combat.CombatTool
{
public class CombatDataController
{
///
/// 通用型timeline数据
///
public TimeLienData generalBuffTimeLienData;
public async CTask Init()
{
AssetHandle assetHandle =
await AssetBundleLoadManager.Instance.LoadAssetAsyncTask("General_TD.txt");
if (assetHandle != null)
{
TextAsset textAsset = assetHandle.AssetObject();
generalBuffTimeLienData = JsonManager.FromJson(textAsset.text);
generalBuffTimeLienData.DeserializeData();
assetHandle.Release();
}
}
}
}