using Common.Combat.FxAILogic; using Core.Utility.Event; using GameLogic.Combat.Skill; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace Common.Utility.CombatEvent { public class TimelineFxLogicInitEventData : EventDataBasic { public SkillBasic SkillBasic; public FxAILogicBasic timelineFxLogic; protected override void ProDispose() { SkillBasic = null; timelineFxLogic = null; } } }