using System.Collections.Generic; using Core.Utility.Event; using GameLogic.Combat.CombatTool; using UnityEngine; namespace Common.Utility.CombatEvent { public class CombatItemShowEventData: EventDataBasic { public enum ShowType { HeroExp=0, LevelExp, MonsterGold, } public int count; // public List showItem; public Vector3 startPos_WorldPos; public string showName; public ShowType showType; public int addValue; } }