using System; using UnityEngine; using UnityEngine.SceneManagement; namespace GPUECSAnimationBaker.Samples { public class SampleSceneSelectionScript : MonoBehaviour { public string sceneName; public void LoadScene() { AsyncOperation async = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single); async.allowSceneActivation = true; } public void Update() { if (string.IsNullOrEmpty(sceneName) && Input.GetKeyDown(KeyCode.Escape)) { sceneName = "SampleScenesMenu"; LoadScene(); } } } }