// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "[VS] Vertex TexCoord1", "Vertex Data", "Second set of vertex texture coordinates. Only works on Vertex Shaders ports ( p.e. Local Vertex Offset Port )." ,null,UnityEngine.KeyCode.None,true,true, "[VS] Vertex TexCoord" )] public sealed class TexCoord1VertexDataNode : VertexDataNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentVertexData = "texcoord1"; } } }