// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Power", "Math Operators", "Base to the Exp-th power of scalars and vectors", null, KeyCode.E )] public sealed class PowerNode : ParentNode { public const string SafePowerStr = "abs( {0} )";//"max( {0} , 0.0001 )"; public const string SafePowerLabel = "Safe Power"; [SerializeField] private bool m_safePower = false; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "Base" ); AddInputPort( WirePortDataType.FLOAT, false, "Exp" ); m_inputPorts[ 1 ].FloatInternalData = 1; AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_autoWrapProperties = true; m_textLabelWidth = 85; m_previewShaderGUID = "758cc2f8b537b4e4b93d9833075d138c"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdateConnections( portId ); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdateConnections( inputPortId ); } void UpdateConnections( int inputPort ) { m_inputPorts[ inputPort ].MatchPortToConnection(); if ( inputPort == 0 ) { m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } } public override void DrawProperties() { base.DrawProperties(); m_safePower = EditorGUILayoutToggle( SafePowerLabel, m_safePower ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string x = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); if( m_safePower ) { string safePowerName = "saferPower" + OutputId; string safePowerValue = string.Format( SafePowerStr, x ); dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, m_inputPorts[ 0 ].DataType, safePowerName, safePowerValue ); x = safePowerName; } string y = m_inputPorts[ 1 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar, true ); string result = "pow( " + x + " , " + y + " )"; return CreateOutputLocalVariable( 0, result, ref dataCollector ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 17502 ) m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower ); } } }