// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Component Mask", "Vector Operators", "Mask certain channels from vectors/color components", null, KeyCode.K )] public sealed class ComponentMaskNode : ParentNode { private const string OutputLocalVarName = "componentMask"; [SerializeField] private bool[] m_selection = { true, true, true, true }; [SerializeField] private int m_outputPortCount = 4; [SerializeField] private string[] m_labels; private int m_cachedOrderId = -1; private int m_cachedSingularId = -1; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT4, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); m_useInternalPortData = true; m_autoWrapProperties = true; m_selectedLocation = PreviewLocation.TopCenter; m_labels = new string[] { "X", "Y", "Z", "W" }; m_previewShaderGUID = "b78e2b295c265cd439c80d218fb3e88e"; SetAdditonalTitleText( "Value( XYZW )" ); } public override void SetPreviewInputs() { base.SetPreviewInputs(); Vector4 order = new Vector4(-1,-1,-1,-1); int lastIndex = 0; int singularId = -1; var datatype = m_inputPorts[ 0 ].DataType; if( m_selection[ 0 ] ) { order.Set( lastIndex, order.y, order.z, order.w ); lastIndex++; singularId = 0; } if( m_selection[ 1 ] && datatype >= WirePortDataType.FLOAT2 ) { order.Set( order.x, lastIndex, order.z, order.w ); lastIndex++; singularId = 1; } if( m_selection[ 2 ] && datatype >= WirePortDataType.FLOAT3 ) { order.Set( order.x, order.y, lastIndex, order.w ); lastIndex++; singularId = 2; } if( m_selection[ 3 ] && ( datatype == WirePortDataType.FLOAT4 || datatype == WirePortDataType.COLOR ) ) { order.Set( order.x, order.y, order.z, lastIndex ); lastIndex++; singularId = 3; } if ( lastIndex != 1 ) singularId = -1; if ( m_cachedOrderId == -1 ) m_cachedOrderId = Shader.PropertyToID( "_Order" ); if ( m_cachedSingularId == -1 ) m_cachedSingularId = Shader.PropertyToID( "_Singular" ); PreviewMaterial.SetVector( m_cachedOrderId, order ); PreviewMaterial.SetFloat( m_cachedSingularId, singularId ); } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdatePorts(); UpdateTitle(); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); UpdatePorts(); UpdateTitle(); } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); UpdateTitle(); } void UpdatePorts() { m_inputPorts[ 0 ].MatchPortToConnection(); int count = 0; switch ( m_inputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT4: case WirePortDataType.OBJECT: case WirePortDataType.COLOR: { count = 4; } break; case WirePortDataType.FLOAT3: { count = 3; } break; case WirePortDataType.FLOAT2: { count = 2; } break; case WirePortDataType.FLOAT: case WirePortDataType.INT: case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { } break; } int activeCount = 0; if ( count > 0 ) { for ( int i = 0; i < count; i++ ) { if ( m_selection[ i ] ) activeCount += 1; } } m_outputPortCount = activeCount; switch ( activeCount ) { case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break; case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break; case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break; case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; } } private void UpdateTitle() { int count = 0; string additionalText = string.Empty; switch ( m_inputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT4: case WirePortDataType.OBJECT: case WirePortDataType.COLOR: { count = 4; } break; case WirePortDataType.FLOAT3: { count = 3; } break; case WirePortDataType.FLOAT2: { count = 2; } break; case WirePortDataType.FLOAT: case WirePortDataType.INT: { count = 0; } break; case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { } break; } if ( count > 0 ) { for ( int i = 0; i < count; i++ ) { if ( m_selection[ i ] ) { additionalText += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper(); } } } if ( additionalText.Length > 0 ) SetAdditonalTitleText( "Value( " + additionalText + " )" ); else SetAdditonalTitleText( string.Empty ); } public override void DrawProperties() { base.DrawProperties(); EditorGUILayout.BeginVertical(); int count = 0; switch ( m_inputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT4: case WirePortDataType.OBJECT: case WirePortDataType.COLOR: { count = 4; } break; case WirePortDataType.FLOAT3: { count = 3; } break; case WirePortDataType.FLOAT2: { count = 2; } break; case WirePortDataType.FLOAT: case WirePortDataType.INT: case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { } break; } int activeCount = 0; if ( count > 0 ) { for ( int i = 0; i < count; i++ ) { m_selection[ i ] = EditorGUILayoutToggleLeft( m_labels[i], m_selection[ i ] ); m_labels[ i ] = UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ).ToUpper(); if ( m_selection[ i ] ) { activeCount += 1; } } } if ( activeCount != m_outputPortCount ) { m_outputPortCount = activeCount; switch ( activeCount ) { case 0: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; case 1: ChangeOutputType( WirePortDataType.FLOAT, false ); break; case 2: ChangeOutputType( WirePortDataType.FLOAT2, false ); break; case 3: ChangeOutputType( WirePortDataType.FLOAT3, false ); break; case 4: ChangeOutputType( m_inputPorts[ 0 ].DataType, false ); break; } UpdateTitle(); SetSaveIsDirty(); } EditorGUILayout.EndVertical(); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); int count = 0; switch ( m_inputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT4: case WirePortDataType.OBJECT: case WirePortDataType.COLOR: { count = 4; } break; case WirePortDataType.FLOAT3: { count = 3; } break; case WirePortDataType.FLOAT2: { count = 2; } break; case WirePortDataType.FLOAT: case WirePortDataType.INT: { count = 0; } break; case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { } break; } if ( count > 0 ) { bool firstElement = true; value = string.Format("({0})",value); for ( int i = 0; i < count; i++ ) { if ( m_selection[ i ] ) { if( firstElement ) { firstElement = false; value += "."; } value += UIUtils.GetComponentForPosition( i, m_inputPorts[ 0 ].DataType ); } } } return CreateOutputLocalVariable( 0, value, ref dataCollector ); } public string GetComponentForPosition( int i ) { switch ( i ) { case 0: { return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "r" : "x" ); } case 1: { return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "g" : "y" ); } case 2: { return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "b" : "z" ); } case 3: { return ( ( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) ? "a" : "w" ); } } return string.Empty; } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); for ( int i = 0; i < 4; i++ ) { m_selection[ i ] = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } UpdateTitle(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); for ( int i = 0; i < 4; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_selection[ i ] ); } } } }